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dc.titleEdutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean
dc.contributor.authorVillers, Andrea
dc.contributor.authorHernández Trujillo, Oswaldo
dc.contributor.editorLuzardo, Alejandra
dc.contributor.editorPrada, Eliana
dc.contributor.editorGil Gómez, Isabel
dc.contributor.editorCarrión Castro, Jorge
dc.contributor.editorVargas Santiago, Luis
dc.contributor.editorSasso, Simone
dc.contributor.editorZaldívar, Trinidad
dc.contributor.orgunitCreativity and Culture Unit
dc.coverageArgentina
dc.coverageBahamas
dc.coverageBarbados
dc.coverageBelize
dc.coverageBolivia
dc.coverageBrazil
dc.coverageChile
dc.coverageColombia
dc.coverageCosta Rica
dc.coverageDominican Republic
dc.coverageEcuador
dc.coverageEl Salvador
dc.coverageGuatemala
dc.coverageHaiti
dc.coverageHonduras
dc.coverageJamaica
dc.coverageMexico
dc.coverageNicaragua
dc.coveragePanama
dc.coveragePeru
dc.coverageSuriname
dc.coverageTrinidad and Tobago
dc.coverageUruguay
dc.coverageVenezuela
dc.coverageLatin America and the Caribbean
dc.date.available2022-06-16T00:06:00
dc.date.issue2022-06-16T00:06:00
dc.description.abstractThis study looks into the challenges and possibilities of edutainment and its connection to technology as a response to the new digital scenarios pushed forward by COVID-19. It analyzes the main characteristics that distinguish the most effective transformations within edutainment by generating qualitative and quantitative data that study the possibilities of both growth and innovation. This document also touches upon ways to create public policies and the resources that are needed to favor this sector.
dc.format.extent62
dc.identifier.doihttp://dx.doi.org/10.18235/0004297
dc.identifier.urlhttps://publications.iadb.org/publications/english/document/Edutainment-Trends-and-Digital-Strategies-Art-Culture-and-New-Technologies-in-Latin-America-and-the-Caribbean.pdf
dc.identifier.urlhttps://publications.iadb.org/publications/spanish/document/Edutainment-tendencias-y-estrategias-digitales-arte-cultura-y-nuevas-tecnologias-en-America-Latina-y-el-Caribe.pdf
dc.language.isoen
dc.publisherInter-American Development Bank
dc.subjectLearning
dc.subjectEducation
dc.subjectEducational Institution
dc.subjectDigital Technology
dc.subjectChildren
dc.subjectCoronavirus
dc.subjectScience and Technology
dc.subjectSkills
dc.subjectPandemics
dc.subjectDigital Transformation
dc.subjectDigital Strategy
dc.subjectEducational Innovation
dc.subject.jelcodeZ10 - Cultural Economics • Economic Sociology • Economic Anthropology: General
dc.subject.keywordsedutainment;educational entertainment;video games;educational games;XXI Century tools;digital strategies;creative and cultural industries;value chain;COVID-19;innovation;Latin America and the Caribbean.
dc.typeLearning Materials
idb.identifier.pubnumberIDB-LM-00507
idb.operationBK-C2188
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