View metadata
| dc.title | Edutainment: Trends and Digital Strategies: Art, Culture and New Technologies in Latin America and the Caribbean |
| dc.contributor.author | Villers, Andrea |
| dc.contributor.author | Hernández Trujillo, Oswaldo |
| dc.contributor.editor | Luzardo, Alejandra |
| dc.contributor.editor | Prada, Eliana |
| dc.contributor.editor | Gil Gómez, Isabel |
| dc.contributor.editor | Carrión Castro, Jorge |
| dc.contributor.editor | Vargas Santiago, Luis |
| dc.contributor.editor | Sasso, Simone |
| dc.contributor.editor | Zaldívar, Trinidad |
| dc.contributor.orgunit | Creativity and Culture Unit |
| dc.coverage | Argentina |
| dc.coverage | Bahamas |
| dc.coverage | Barbados |
| dc.coverage | Belize |
| dc.coverage | Bolivia |
| dc.coverage | Brazil |
| dc.coverage | Chile |
| dc.coverage | Colombia |
| dc.coverage | Costa Rica |
| dc.coverage | Dominican Republic |
| dc.coverage | Ecuador |
| dc.coverage | El Salvador |
| dc.coverage | Guatemala |
| dc.coverage | Haiti |
| dc.coverage | Honduras |
| dc.coverage | Jamaica |
| dc.coverage | Mexico |
| dc.coverage | Nicaragua |
| dc.coverage | Panama |
| dc.coverage | Peru |
| dc.coverage | Suriname |
| dc.coverage | Trinidad and Tobago |
| dc.coverage | Uruguay |
| dc.coverage | Venezuela |
| dc.coverage | Latin America and the Caribbean |
| dc.date.available | 2022-06-16T00:06:00 |
| dc.date.issue | 2022-06-16T00:06:00 |
| dc.description.abstract | This study looks into the challenges and possibilities of edutainment and its connection to technology as a response to the new digital scenarios pushed forward by COVID-19. It analyzes the main characteristics that distinguish the most effective transformations within edutainment by generating qualitative and quantitative data that study the possibilities of both growth and innovation. This document also touches upon ways to create public policies and the resources that are needed to favor this sector. |
| dc.format.extent | 62 |
| dc.identifier.doi | http://dx.doi.org/10.18235/0004297 |
| dc.identifier.url | https://publications.iadb.org/publications/english/document/Edutainment-Trends-and-Digital-Strategies-Art-Culture-and-New-Technologies-in-Latin-America-and-the-Caribbean.pdf |
| dc.identifier.url | https://publications.iadb.org/publications/spanish/document/Edutainment-tendencias-y-estrategias-digitales-arte-cultura-y-nuevas-tecnologias-en-America-Latina-y-el-Caribe.pdf |
| dc.language.iso | en |
| dc.publisher | Inter-American Development Bank |
| dc.subject | Learning |
| dc.subject | Education |
| dc.subject | Educational Institution |
| dc.subject | Digital Technology |
| dc.subject | Children |
| dc.subject | Coronavirus |
| dc.subject | Science and Technology |
| dc.subject | Skills |
| dc.subject | Pandemics |
| dc.subject | Digital Transformation |
| dc.subject | Digital Strategy |
| dc.subject | Educational Innovation |
| dc.subject.jelcode | Z10 - Cultural Economics • Economic Sociology • Economic Anthropology: General |
| dc.subject.keywords | edutainment;educational entertainment;video games;educational games;XXI Century tools;digital strategies;creative and cultural industries;value chain;COVID-19;innovation;Latin America and the Caribbean. |
| dc.type | Learning Materials |
| idb.identifier.pubnumber | IDB-LM-00507 |
| idb.operation | BK-C2188 |